You should be using the c-stick for ALL of your aerials, otherwise you won't have complete aerial control. ![]() Now, just because you are using a keyboard doesn't mean the c-stick is useless. If you have these in a single column it only requires one finger in a quick motion sliding across the keys up/down to jump-cancel grab. The most important example is X/Y and Z for jump-cancel grab. This mentality is also useful for preventing keyboard matrices from eating your inputs.Īlthough you want your buttons on different rows/columns there are some buttons you'll want within one key of another. If you have a sequence of buttons like (B, X, L) for waveshining all in one column it is going to be next to impossible to waveshine. Another thing you should remember is to keep buttons of different functionality on different rows and/or columns. I have my roughly centered around the 'home row'. One of these is how your hand is placed in a resting position and how far the buttons are away from this position. ![]() When placing your buttons you should keep in mind in a few things about finger placement. Your button placement is probably going to be the most important part of setting up your controls. I am not going to explain into detail what keyboard matrices are but it is important to keep them in mind when developing your controls. This is one of the main reasons I put my joystick on the arrow keys because in my case the arrow keys were separate from the matrix. This is very important for your controls because if your controls aren't optimized even if you press the key your input may not be read. One of the problems many older computers and non-high-end computers have is that they employ keyboard matrices. ![]() Now, I developed my controls a long time ago, when I had an older computer.
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